Location
Korla, People's Republic of China
About Clear Sky contest
Team (30 persons max)

Team leader
2 MANPAD squads, 1 main and 1 reserve:
squad leader, senior MANPAD gunner, MANPAD gunner, driver – 8 persons
2 AD units, 1 main and 1 reserve: unit leader, gunner, aimer, right loader,

left loader, driver – 12 persons

Coaching group – 4 persons
Support unit (including one judge) – 6 persons
Maintenance unit – 10 persons

STAGES
1. Sprint race of AD units
2. Sprint race of MANPAD units
3. Pursuit race of AD units
4. Pursuit race of MANPAD units
5. Mixed relay race
HARDWARE
BTR-80 APC
MANPAD
ZU-23 AD system
STAGE 1
SPRINT RACE OF AD UNITS
Each AA unit shall pass one 7.2-km lap with three combat firings and one submachine gun firing
CONDITIONS

1. At the area of firing at diving target simulator, the unit shall fire within authorized firing sector with HE fragmentation rounds. Expenditure for one AA mount – 22 rounds. Target is considered hit if at least three rounds fly at the distance of 8 m or closer to the target. The unit must unload the system at the end of firing.
2. Submachine gun firing shall be performed by each unit member except for the unit commander and truck driver. After each firing at a target, the firing position shall be changed. Expenditure of rounds – 30. All submachine guns shall be unloaded at the end of firing.
3. At firing area at APC targets, the unit shall fire within authorized firing sector with armor-piercing incendiary tracers. Expenditure for one AA mount – 42 rounds. The unit must fire at both targets. Target is considered hit if at least three rounds impacted the target. The unit must unload the mount upon termination of firing.
4. At firing area at helicopter targets, the unit shall fire within authorized firing sector with armor-piercing incendiary tracers. Expenditure for one AA mount – 42 rounds. The unit must fire at both targets. Target is considered hit if at least three rounds impacted the target. The unit must unload the mount upon termination of firing.
5. During movement, the truck driver must overcome obstacles along the route.

RESULTS
Final time of the unit registered at the stage finish: time to pass the route and overall penalty time. The team's rating is determined upon the final time registered at the finish.
STAGE 2
SPRINT RACE OF MANPAD UNITS
Each MANPAD unit shall pass one 8.3-km lap with three combat firings and one submachine gun firing
CONDITIONS
1. At firing area at helicopter target, the firing is performed by the chief MANPADS gunner from moving APC within authorized firing sector between the fire opening line and the cease-fire line. The MANPADS shall be transformed from travel to combat position by the chief MANPADS gunner on board the APC. Any actions on transformation of MANPADS into combat on the ground are prohibited. Upon termination of combat fire, chief MANPADS gunner must transform the launch tube into travel position. MANPADS gunner must correctly put the launch tube into the sealed box and cover it with the cap.
2. At firing area at approaching ATS, the firing is performed by the unit commander from standing position at the distance 25 m from APC within authorized firing sector. The MANPADS shall be transformed from travel to combat position and back by the unit commander.
Upon termination of combat fire, the unit commander must correctly put the launch tube into the sealed box and cover it with the cap.
3. Submachine gun firing shall be performed by each unit member except the APC driver. After each firing at a target, the firing position shall be mandatorily changed. Expenditure of rounds – 30. All submachine guns shall be unloaded upon termination of fire.
4. At firing area at ATS in pursuit, the firing is performed by the MANPADS gunner from standing position at the distance 25 m from APC within authorized firing sector. The MANPADS shall be transformed from travel to combat position and back by the MANPADS gunner. Upon termination of combat fire, the MANPADS gunner must correctly put the launch tube into the sealed box and cover it with the cap.
5. During movement, the APC driver must overcome obstacles along the route.

RESULTS
Final time of the unit registered at the stage finish: time to pass the route and overall penalty time. The team's rating is determined upon the final time registered at the finish.
STAGE 3
PURSUIT RACE OF AD UNITS
Each AA unit shall pass one 7.2-km lap with three combat firings and one submachine gun firing
CONDITIONS
1. At firing area at diving target simulator, the unit shall fire within authorized firing sector with HE fragmentation rounds. Expenditure for one AA mount – 22 rounds. Target is considered hit if at least three rounds fly at the distance of 8 m or closer to the target. The unit must unload the mount upon termination of firing.
2. Common barrier line shall be passed by method of relay by each unit member except for the APC driver. The barrier line shall be overcome without weapons and body armor facilities that should be laid in appointed place.
3. Submachine gun firing shall be performed by each unit member except unit commander and truck driver. After each firing at a target, the firing position shall be mandatorily changed. Expenditure of rounds – 30. All submachine guns shall be unloaded upon termination of fire.

4.
At firing area at APC targets, the unit shall fire within authorized firing sector with armor-piercing incendiary tracers. Expenditure for one AA mount – 42 rounds. The unit must fire at both targets. Target is considered hit if at least three rounds impacted the target. The unit must unload the mount upon termination of firing.
5. At firing area at helicopter targets, the unit shall fire within authorized firing sector with armor-piercing incendiary tracers. Expenditure for one AA mount – 42 rounds. The unit must fire at both targets. Target is considered hit if at least three rounds impacted the target. The unit must unload the mount upon termination of firing.
6. During movement, the truck driver must overcome obstacles along the route.

RESULTS
Final time of the unit registered at the stage finish: time to pass the route, time lag from the leading team at stage 1 and overall penalty time. The team's rating is determined upon the final time registered at the finish.
STAGE 4
PERSUIT RACE OF MANPADS
Each MANPAD unit shall pass one 8.3-km lap with three combat firings and one submachine gun firing
CONDITIONS
1. At firing area at helicopter target, the firing is performed by the chief MANPADS gunner from moving APC within authorized firing sector between the fire opening line and the cease-fire line. The MANPADS shall be transformed from travel to combat position by the chief MANPADS gunner on board the APC. Any actions on transformation of MANPADS into combat on the ground are prohibited. Upon termination of combat fire, chief MANPADS gunner must transform the launch tube into travel position. MANPADS gunner must correctly put the launch tube into the sealed box and cover it with the cap.
2. At firing area at approaching ATS, the firing is performed by the unit commander from standing position at the distance 25 m from APC within authorized firing sector. The MANPADS shall be transformed from travel to combat position and back by the unit commander. Upon termination of combat fire, the unit commander must correctly put the launch tube into the sealed box and cover it with the cap.

3. Submachine gun firing shall be performed by each unit member except the APC driver. After each firing at a target, the firing position shall be mandatorily changed. Expenditure of rounds – 30. All submachine guns shall be unloaded upon termination of fire.
4. Common barrier line shall be passed by method of relay by each unit member except for the APC driver. The barrier line shall be overcome without weapons and body armor facilities that should be laid in appointed place.
5. At firing area at ATS in pursuit, the firing is performed by the MANPADS gunner from standing position at the distance 25 m from APC within authorized firing sector. The MANPADS shall be transformed from travel to combat position and back by the MANPADS gunner. Upon termination of combat fire, the MANPADS gunner must correctly put the launch tube into the sealed box and cover it with the cap.
6. During movement, the APC driver must overcome obstacles along the route.

RESULTS
Final time of the unit registered at the stage finish: time to pass the route and overall penalty time. The team's rating is determined upon the final time registered at the stage finish.
STAGE 5
MIXED RELAY RACE
Each AA unit shall pass one 7.2-km lap with three combat firings and one submachine gun firing
CONDITIONS
1. At firing area at diving target simulator, the AA unit shall fire within authorized firing sector with HE fragmentation rounds. Expenditure for one AA mount – 22 rounds.
Target is considered hit if at least three rounds fly at the distance of 8 m or closer to the target. The unit must unload the mount upon termination of firing.
2. Submachine gun firing shall be performed by each AA unit member except unit commander and truck driver. After each firing at a target, the firing position shall be mandatorily changed. Expenditure of rounds – 30. All submachine guns shall be unloaded upon termination of fire.
3. At firing area at APC targets, the AA unit shall fire within authorized firing sector with armor-piercing incendiary tracers. Expenditure for one AA mount – 42 rounds. The unit must fire at both targets. Target is considered hit if at least three rounds impacted the target. The unit must unload the mount upon termination of firing.
4. At firing area at helicopter targets, the AA unit shall fire within authorized firing sector with armor-piercing incendiary tracers. Expenditure for one AA mount – 42 rounds. The unit must fire at both targets. Target is considered hit if at least three rounds impacted the target. The unit must unload the mount upon termination of firing.
5. At MANPANDS firing area at helicopter target, the firing is performed by the chief MANPADS gunner from moving APC within authorized firing sector between the fire opening line and the cease-fire line. The MANPADS shall be transformed from travel to combat position by the chief MANPADS gunner on board the APC. Any actions on transformation of MANPADS into combat positions on the ground are prohibited.
Upon termination of combat fire, chief MANPADS gunner must transform the launch tube into travel position. MANPADS gunner must correctly put the launch tube into the sealed box and cover it with the cap.
6. At firing area at approaching ATS, the firing is performed by the MANPADS unit commander from standing position at the distance 25 m from APC within authorized firing sector.
The MANPADS shall be transformed from travel to combat position and back by the unit commander. Upon termination of combat fire, the unit commander must correctly put the launch tube into the sealed box and cover it with the cap.
7. Submachine gun firing shall be performed by each MANPADS unit member except the APC driver. After each firing at a target, the firing position shall be mandatorily changed. Expenditure of rounds – 30. All submachine guns shall be unloaded upon termination of fire.
8. At firing area at ATS in pursuit, the firing is performed by the MANPADS gunner from standing position at the distance 25 m from APC within authorized firing sector.
The MANPADS shall be transformed from travel to combat position and back by the MANPADS gunner. Upon termination of combat fire, the MANPADS gunner must correctly put the launch tube into the sealed box and cover it with the cap.
9. During movement, the APC driver and the truck driver must overcome obstacles along the route.

RESULTS
Final time of the unit registered at the stage finish: time to pass the route, time for passing the relay and overall penalty time. The team's rating is determined upon the final time registered at the stage finish.

TARGETS

HELICOPTER
Imitates hostile helicopter facing front.
Target height – 3.2 m, target width – 3.8 m
The target is lifted at 10-13 m above the ground.
INFANTRY GROUP
Two full-height targets at the distance of 400-500 m, 6-8 m laterally.
Exposure time 20 sec. Two full-height targets at the distance of 300-400 m, at least 6 m laterally. Exposure time 20 sec.
Two targets: hand machine gun and rifleman – half-silhouette target at the distance of 200-300 m, at least 6 m laterally. Exposure time 30 sec.

TARGETS FOR ANTI-AIRCRAFT UNIT
APC

Imitates hostile armored personnel carrier facing front. Exposure distance (APC movement) – 200 m. Height – 1.8 m, width – 2.5 m. Target is set on the ground level.
AIR TARGET SIMULATOR
(MORTAR FLARE)
Imitates diving air target.
Flare weight – 3.51 kg.
Flare burning time – 35-40 sec. Average descending speed – 4.1 m/s.

TARGET FOR MANPADS UNIT

MISSILE TARGET

Total flight time at 45 degrees vertical launch angle – 50 sec.
Irradiance – 3.07W/cm.
Missile length – 2190 mm.
Fin span – 360 mm. Caliber – 120 mm.
Weight with container – 65 kg.


OBSTACLES FOR TRUCK


1. SANDY AREA
2. DIMENSIONAL "EIGHT"
3. "S-TURN"


Competition among AD units
ARMYGAMES 2016
Best moments of the Clear Sky international contest