Location
Korla, People's Republic of China
About Clear Sky contest
Team (30 persons max)

Team leader
2 MANPAD squads, 1 main and 1 reserve:
squad leader, senior MANPAD gunner, MANPAD gunner, driver – 8 persons
2 AD units, 1 main and 1 reserve: unit leader, gunner, aimer, right loader,

left loader, driver – 12 persons

Coaching group – 4 persons
Support unit (including one judge) – 6 persons
Maintenance unit – 10 persons

STAGES
1. "Mastery" race
2. "Interaction" race
3. "Combined" race
HARDWARE
• BTR (armoured vehicle) with 12,7 mm double-purpose gun
• MANPAD
1. At the first firing area of MANPADS at high-speed target, towards the AD unit secures the fire opening line, where BTR (armoured vehicle) stops, after that the unit commander leaves submuchine gun in the armed vehicle body, dismounts, unlocks the sealed box fixed on the rack. Further he takes the launch tube out of the sealed box and comes into firing position at the distance of 20-25m from the armed vehicle. He gets the MANPADS ready for the fire (transfers MANRAD into readiness for fire), makes impression of land power source membraneand raises his hand showing he is ready for fire (firing position - standing on the ground). Upon termintion of fire, the AD unit commander puts the launch tube into the sealed box fixed on the rack, covers it with the cap (without locking) and occupies regular place in the vehicle.
2. At the second firing area of AA (machine-gun) mount at armoured vehicle ground targets, the AD unit secures the fire opening line, where the armoured vehicle stops. Concurrently the MANPADS gunner dismounts, takes one bullet box (30 anti-armor rounds) out of the rack and gives it to direction layer. After the bullet boxes delivery, direction layer arrives at the firing open line, loads the AA-mount. After loading, the direction layer gets ready for the combat fire. the unit commander raises the red flag. That is the signal for two light armored vehicles targets to move, then the direction layer fires within autorized firing sector with the help of the optical scope sight. After unloading, the direction layer cuts the bullet boxes off, the MANPADS gunner dismounts, receives them from the direction layer, puts them on the rank then occupies regular place in the vehicle body. The unit commander exercises administration during the armored vehicle transportation to the third firing area.
3. At the third firing area of the guided missile at the helicopter target AD unit secures the starting line on the direction where the armored vehicle stops. After that the chief MANPADSgunner takes the position for fire on the armed vehicle and the MANPADS gunner dismounts, unlocks the sealed box fixed on the rack. Then he takes the launch tube out of the sealed box, gives it to the chief MANPADS gunner and occupies regular place in the vehicle body.Preliminary actions of the chief MANPADS gunner concerning the MANPADS preparation for fire are prohibited. The chief MANPADS gunner gets the MANPADS ready for the fire and reports to the unit commander. At the word of command of the unit commander the armed vehicle moves out and gets the speed of 15-20 km/h. The chief MANPADS gunner searches and finds the target. After finding the target (tracer ignition) he makes impression of land power source membrane. After passing the firing opening line he launches one guided missile on his own on the armed vehicle move (firing position — standing in the armed vehicle hatch.
Upon termination of fire, the chief MANPADS gunner stands in firing position until the complete stop of the armed vehicle at the cease-fire line. Then the chief MANPADS gunner separates starter gear from lauch tube, returnes the legs of the mechanical sight and the handle of the impression mechanism at the normal position and deliver launch tube to the dismounted MANPADS gunner. MANPADS gunner dismounts and gets the launch tube, puts it into the sealed box, fixed on the rack, covers it with the cap (without locking) and occupies regular place in the vehicle.
4. At the fourth firing area of AA (machine-gun) mount at the parachute air target simulator AD unit secures the starting line on the direction where the armored vehicle stops. After the stop of the armed vehicle the unit commander occupies his regular place in the vehicle, exercises the direction layer fire. Concurrently the direction layer arrives hurriedly at the firing line, the MANPADS gunner dismounts, takes the bullet box from the rack, delivers the ammunition from the armed vehicle to the direction layer that loads it. After the preparation for fire is over, the unit commander raises the red flag. That is the signal for the parachute air target simulator to enter sequentially the fire sector for 3 times. After that the direction layer fires within autorized firing sector with the help of the optical scope sight.
5. At the fifth firing area at high-speed target in pursuit of, the AD unit secures the starting line on the direction where the armored vehicle stops.After that the MANPADS gunner dismounts, unlocks the sealed box fixed on the rack. Further he takes the launch tube out of the sealed box and comes into firing position at the distance of 20-25m from the armed vehicle. He gets the MANPADS ready for the fire (transfers MANRAD into readiness for fire), makes impression of land power source membraneand raises his hand showing he is ready for fire (firing position — standing on the ground).

RESULTS
Final time of the unit registered at the stage finish: time to pass the route and overall penalty time. The team's rating is determined upon the smallest final time registered at the stage finish.
CONDITIONS
The teams start in inverse sequence relating the results of the first stage. the AD unit gets ready for the contest and exercises administration and arrival of the armed vehicle to the first firing line.

1. The actions of AD unit personnel at the first firing area at helicopter target except for the chief MANPADS gunner that dismounts and gets the ammunition, the unit commander, that occupies regular place in the vehicle for using the quided missiles. Upon the termination of fire, at a word of the unit commander, the armed vehicle moves to the dismounted movement line (the armed vehicle damages the section), the AD unit (except for the driver mechanic) continues the way in dismounted movement (the chief MANPADS gunner and MANPADS gunner having personal weapons, carry the training MANPADS rounds. during the dismounted movement it undergoes the obstacle course like "Attack", fires machine guns and does MANPADS combat firing at target set (group goal).. On arriving to the obstacle course like "Attack", it is undergone in relay race way by all the AD unit personnel individually (except for the driver mechanic). The first to start is the unit commander, second — the chief MANPADS gunner , third — MANPADS gunner, forth — direction layer. The obstacle course is undergone without any weapon and body armor facilities, that shall be taken off and put at the starting line in special place. The AD unit is in the trench (the position - stand on the ground). The participant throws a grenade with a mass of 600 gr from the trench at the distance of 20 m at the wall with the gaps or at the ground in front of the wall with the size of 1*2.6 m (only direct hit counts). If the grenade does not hit the target, the throwing continues but no more than three grenades. As the targer is hit the participant gets of the trench, runs 100m on he track along the obstacle course, makrs a quick round of the flag, jumps over the moat with the width of 2.5m and undergoes the maze crossings. further the participant climbs over the fence, jumps to the ground, climbs up the vertical ladder to the second part of the damaged bridge, runs on the beams, jumps over the gap and makes a jump down to the ground from the stand position from the end of the last part of the damahed bridge. Then undergoes three steps of the damaged stairs, necessarily touching the ground between two steps by 2 feet, runs under the forth step, climbs through the gap in the wall, jumps in the trench, passes through the communication trench and jumps out of the well. Then the participant jumps over the wall, runs the inclined ladder to the forth step of the damaged ladder and runs down it, climbs up the vertial ladder to the damaged bridge beam, runs the beams, jumpin over the gaps and runs down the inclined plank. Then he jumps over the ditch with the width of 2m and makrs a quick round of the flag, makes the finish, running 100m in the opposite direction along the path. After all the unit undergo the obstacle course, the personnel put on the weapon and body armor facilities and continues dismounted movement to the second firing area.
2. At the second machine-gun firing area the deputy judge puts the loaded magazine cases at the firing line in advance. Having occupied the firing position, the personnel prepares for the combat firing and then reports to the deputy judge at the section. Having received all the reports from all the teams, the deputy judge commands to show the targets (the chief MANPADS gunner, MANPADS gunner put the training round to the fixed places). There should be the machine-gun fire in bursts (only 2 single shots are allowed including the last one) with the help of the mechanic scope sight, the position — stand on the ground, with the rest on the elbow from the trench with the necessary changing of the firing line after hiting one target (on his own). Changing the firing position it is necessary to half-cock the macine gun. The mainindex of the firing quality is the max number of hitted targets. Expenditure pf rounds — 30.
3. At the third MANPADS firing area at one direction at the different-high target set, the AD unit secures the firing opening line, then he chief MANPADS gunner, MANPADS gunner unlock the sealed box. Then they take the launch tube out of the sealed box, take the firing position and get the MANPADS ready for the fire (transfer MANPAD into readiness for fire), make impression of land power source membrane and raise hand showing readiness for fire (firing position — standing on the ground).
At a signal of the chief MANPADS gunner and MANPADS gunner (raised hand) the deputy judge at the section commands to launch the air target simulator (high-speed target). The chief MANPADS gunner and MANPADS gunner search, find and convoy the air target simulator (the time period between targets — 6-8 sec.) and lauch two guided missiles within authorized firing sector. After the launch chief MANPADS gunner and MANPADS gunner have to find the starting gear of the launch tube, returnes the stand og the mechanic scope sight into normal position.
Upon the termination of the fire, the chief MANPADS gunner and MANPADS gunner put the lauch tube into the sealed box fixed on the rack, cover it with the cap (without locking) and occupy their seats in the armed vehicle. At a command of the unit commander the AD unit continues the discounted movement until the stop-line.
On arriving at the stop-line after the dismounted movement, the AD unit personnel gets on the armed vehicle, that cross the high-speed part with the obstacles and make the finish (the deputy judge stops the second meter at the start).

RESULTS
Final time of the unit registered at the stage finish: time to pass the route and overall penalty time.
The team's rating is determined upon the smallest final time registered at the stage finish.
CONDITIONS
1. At the first machine-gun firing area the armed vehicle stops, the AD unit personnel (except for the mechanic-driver) dismount and move to the fixed firing opeing lines with their own weapons for machine-gun firing. The mechanic-driver does not take part in machine-gun firing, stays in the vehicle, follow the instrument reading. Action of the personnel at thefirst firing area. Upon the termination of the firing, at a command of the unit commander the personnel move on the armed vehicles to the second firing area.
2. Actions of the personnel at the second firing area at the high-speed targets, except for the chief MANPADS gunner that dismounts and fires. Upon the termination of the firing, at a command of the unit commander the personnel get on the armed vehicle and pass through the high-speed part with the obstacles to the third firing area.
3. Actions of the personnel at the third firing area at land self-moving light armed vehicle targets. Upon the termination of the firing, at a command of the unit commander. the armed vehicle passes the part with th obstacles to the obstacle course like "Attack". On arriving to the obstacle course like "Attack", it is undergone in relay race way by all the AD unit personnel individually (except for the driver mechanic). The first to start is the unit commander, second - the chief MANPADS gunner , third - MANPADS gunner, forth - direction layer. The mechanicdriver does not take part in machine-gun firing, stays in the vehicle, follow the instrument reading. The obstacle course is undergone without any weapon and body armor facilities, that shall be taken off and put at the starting line in special place. After the obstacle course is undergone,at a command of the unit commander the armed vehicle passes through the highspeed part with the obstacles to the forth firing area.
4. Actions of the personnel at the forth firing area at helocopter target except for the chief MANPADS gunner, who dismounts, gets the ammunition and the MANPADS gunner who takes the firing position on the armed vehicle. Upon the termination of the firing, at a command of the unit commander the armed vehicle passes to the fifth firing area.
5. Actions of the personnel at the fifth firing area at parachute air target. Upon the termination of the firing, at a command of the unit commander the armed vehicle passes to the sixth firing area.
6. Actions of the personnel at the sixth firing area at air target pursuit, except for the unit commander who dismounts and fires. Upon the termination of the firing, at a command of the unit commander the personnel get on the armed vehicles that pass through the part with obstacles and make a finish (the deputy judge stops the second meter at the start).

RESULTS
Final time of the unit registered at the stage finish: time to pass the route, time lag from the leading team at stage 1 and overall penalty time.
The team's rating is determined upon the smallest final time registered at the stage finish.
PENELTIES FOR ALL THE SECTIONS OF THE MANPADS COMBAT FIRING AT THE HELICOPTER TARGET


600 sec

450 sec

180 sec

90 sec

60 sec

40 sec


30 sec
The explosion of the missile at the distance of more than 15 metres.

The missile did not reach the target, The explosion between the firing area and target.

The missile launch befire the armed vehicle gets to the firing opening area or after the armed vehicle gets to the cease-fire area.

Any actions of the MANPADS gunner concerning preparation on the ground.

Firing at the helicopter target from fixed armed vehicle.

The missile passed the target area, but hit the shield, hit further than 3 metres from the helicopter target (the centre is the medium of the helicopter target) and exploded in 15 metres (inclusive) - 40 seconds per each metre of the distance "target-explosion".

Change of the MANRADS gunner position before the stop of the armed vehocle at the ceasefire area.
PENALTIES FOR ALL THE SECTIONS OF THE COMBAR FIRING AT THE AIR TARGET SIMULATORS TOWARD
600 sec

450 sec


90 sec

60 sec

40 sec

The distance "target-explosion" is more than 20m.

The missile left the limits of the right border of the authorized firing area
During the response firing at the same direction at the target set the chief MANPADS gunner and MANPADS

The firing member of the team changes the position.

The firing member of the team occupies the place closer than 20 m from the armed vehicle.

The missile exploded at the distance of more than 5 m from the target simulator. the distance "targetexpllosion" is from 5 to 20 m (inclusive) (penalty for each mentre).

PENALTIES FOR ALL THE SECTIONS OF THE COMBAR FIRING AT THE AIR TARGET SIMULATORS PURSUIT
600 sec

450 sec

90 sec

60 sec

40 sec
The distance "target-explosion" is more than 20m.

The missile ldid not leave the limits of the right border of the authorized firing area.

The firing member of the team changes the position.

The firing member of the team occupies the place closer than 20 m from the armed vehicle.

The missile exploded at the distance of more than 5 m from the target simulator. the distance "targetexpllosion" is from 5 to 20 m (inclusive) (penalty for each mentre).
PENALTIES FOR ALL THE SECTIONS OF THE COMBAT FIRING
900 sec

40 sec

30 sec

10 sec
Target missing or failure to launch missile by the unit member fault.

Each cap or bracers taken off in advance.

Each incorrect laying of the launch tube into the sealed box and non-coverage of the sealed box with the cap after finishing of fire.

Each non-returned in normal position mechanic scope sight, or mechanism handle after finishing of fire.

Competition among AD units
ARMYGAMES 2016
Best moments of the Clear Sky international contest